Table of Contents
In a standard HTTP request-response scenario a client opens a connection, sends a HTTP request to the server (for
example a HTTP GET
request), then receives a HTTP response back and the server closes the connection once
the response is fully sent/received. The initiative always comes from a client when the client
requests all the data. In contrast, Server-Sent Events (SSE) is a mechanism that allows server
to asynchronously push the data from the server to the client once the client-server connection is established by the
client. Once the connection is established by the client, it is the server who provides the data and decides
to send it to the client whenever new "chunk" of data is available. When a new data event occurs on the server,
the data event is sent by the server to the client. Thus the name Server-Sent Events. Note that at high level there
are more technologies working on this principle, a short overview of the technologies supporting server-to-client
communication is in this list:
With polling a client repeatedly sends new requests to a server. If the server has no new data, then it send appropriate indication and closes the connection. The client then waits a bit and sends another request after some time (after one second, for example).
With long-polling a client sends a request to a server. If the server has no new data, it just holds the connection open and waits until data is available. Once the server has data (message) for the client, it uses the connection and sends it back to the client. Then the connection is closed.
SSE is similar to the long-polling mechanism, except it does not send only one message per connection. The client sends a request and server holds a connection until a new message is ready, then it sends the message back to the client while still keeping the connection open so that it can be used for another message once it becomes available. Once a new message is ready, it is sent back to the client on the same initial connection. Client processes the messages sent back from the server individually without closing the connection after processing each message. So, SSE typically reuses one connection for more messages (called events). SSE also defines a dedicated media type that describes a simple format of individual events sent from the server to the client. SSE also offers standard javascript client API implemented most modern browsers. For more information about SSE, see the SSE API specification.
WebSocket technology is different from previous technologies as it provides a real full duplex connection. The initiator is again a client which sends a request to a server with a special HTTP header that informs the server that the HTTP connection may be "upgraded" to a full duplex TCP/IP WebSocket connection. If server supports WebSocket, it may choose to do so. Once a WebSocket connection is established, it can be used for bi-directional communication between the client and the server. Both client and server can then send data to the other party at will whenever it is needed. The communication on the new WebSocket connection is no longer based on HTTP protocol and can be used for example for for online gaming or any other applications that require fast exchange of small chunks of data in flowing in both directions.
As explained above, SSE is a technology that allows clients to subscribe to event notifications that originate on a server. Server generates new events and sends these events back to the clients subscribed to receive the notifications. In other words, SSE offers a solution for a one-way publish-subscribe model.
A good example of the use case where SSE can be used is a simple message exchange RESTful service. Clients
POST
new messages to the service and subscribe to receive messages from other clients.
Let's call the resource messages
. While POST
ing a new message to this resource involves
a typical HTTP request-response communication between a client and the messages
resource,
subscribing to receive all new message notifications would be hard and impractical to model with a sequence of
standard request-response message exchanges. Using Server-sent events provides a much more practical approach here.
You can use SSE to let clients subscribe to the messages
resource via standard GET
request (use a SSE client API, for example javascript API or Jersey Client SSE API) and let the server broadcast
new messages to all connected clients in the form of individual events (in our case using Jersey Server SSE API).
Note that with Jersey a SSE support is implemented as an usual JAX-RS resource method. There's no need to do anything
special to provide a SSE support in your Jersey/JAX-RS applications, your SSE-enabled resources are a standard part of
your RESTful Web application that defines the REST API of your application. The following chapters describes SSE
support in Jersey in more details.
In previous JAX-RS versions, no standard API for server-sent events was defined. The SSE support bundled with
Jersey was Jersey-specific. With JAX-RS 2.1, situation changed and SSE API is well defined in the
javax.ws.rs.sse
package.
Following chapters will describe the new SSE API. For backwards compatibility reasons, the original Jersey-specific API remains valid and will be described in Section 16.6, “Jersey-specific Server-Sent Events API”
Jersey contains support for SSE for both - server and client. SSE in Jersey is implemented as an extension
supporting a new media type using existing "chunked" messages support. However, in contrast to the original API,
the instances of SSE related classes are not to be obtained manually by invoking constructors, nor to be directly
returned from the resource methods.
Actually, the implementing classes in the jersey.media.sse.internal
package should never be needed
to be imported. The only API to be used is directly in the JAX-RS package (javax.ws.rs.sse
).
Only builders in the API along with dependency injection should be used and provides access to the entire
functionality.
In order to take advantage of the SSE support, the jersey-media-sse
module has to be on classpath.
In maven, this can be achieved by adding the dependency to the SSE media type module:
Example 16.1. Adding the SSE dependency
<dependency> <groupId>org.glassfish.jersey.media</groupId> <artifactId>jersey-media-sse</artifactId> </dependency>
The Feature
defined in the module is (forced) auto-discoverable, which means having the module on
classpath is sufficient, no need to further register it in the code.
Example 16.2. Simple SSE resource method
... import javax.ws.rs.sse.Sse; import javax.ws.rs.sse.SseEventSink; import javax.ws.rs.sse.OutboundSseEvent; ... @Path("events") public static class SseResource { @GET @Produces(MediaType.SERVER_SENT_EVENTS) public void getServerSentEvents(@Context SseEventSink eventSink, @Context Sse sse) { new Thread(() -> { for (int i = 0; i < 10; i++) { // ... code that waits 1 second final OutboundSseEvent event = sse.newEventBuilder() .name("message-to-client") .data(String.class, "Hello world " + i + "!") .build(); eventSink.send(event); } }).start(); } }
The code above defines the resource deployed on URI "/events". This resource has a single
@GET
resource method which returns void. This is an imported difference
against the original API. It is Jersey's responsibility to bind the injected SseEventSink
to
the output chain.
After the SseEventInput
is "returned" from the method, the Jersey runtime recognizes that this
is a ChunkedOutput
extension and does not close the client connection immediately. Instead, it
writes the HTTP headers to the response stream and waits for more chunks (SSE events) to be sent. At this point
the client can read headers and starts listening for individual events.
In the Example 16.2, “Simple SSE resource method”, the resource method creates a new thread that sends a
sequence of 10 events. There is a 1 second delay between two subsequent events as indicated in a comment. Each
event is represented by javax.ws.rs.sse.OutboundSseEvent
type and is built with a help of a
provided Builder
. The Builder
is obtain via the injected instance
(actually, it is a singleton) of javax.ws.rs.sse.Sse
(the
newEventBuilder()
method). The OutboundSseEvent
implementation reflects the standardized format of
SSE messages and contains properties that represent name
(for named events),
comment
, data
or id
. The code also sets the
event data media type using the mediaType(MediaType)
method on the
eventBuilder
. The media type, together with the data type set by the
data(Class, Object)
method (in our case String.class
), is used
for serialization of the event data. Note that the event data media type will not be written to any headers as
the response Content-type
header is already defined by the @Produces
and set to
"text/event-stream"
using constant from the MediaType
.
The event media type is used for serialization of event data
. Event data media type and Java
type are used to select the proper MessageBodyWriter<T> for event data serialization and are passed
to the selected writer that serializes the event data
content. In our case the string
"Hello world " + i + "!"
is serialized as "text/plain"
. In event
data
you can send any Java entity and associate it with any media type that you would be able
to serialize with an available MessageBodyWriter<T>
. Typically, you may want to send e.g. JSON data,
so you would fill the data
with a JAXB annotated bean instance and define media type to JSON.
If the event media type is not set explicitly, the "text/plain"
media type is used
by default.
Once an outbound event is ready, it can be written to the EventSink
. At that point the event
is serialized by internal OutboundEventWriter
which uses an appropriate
MessageBodyWriter<T>
to serialize the "Hello world " + i + "!"
string. You can
send as many messages as you like. At the end of the thread execution the response is closed which also closes
the connection to the client. After that, no more messages can be sent to the client on this connection. If the
client would like to receive more messages, it would have to send a new request to the server to initiate a
new SSE streaming connection.
A client connecting to our SSE-enabled resource will receive the following data from the entity stream:
event: message-to-client data: Hello world 0! event: message-to-client data: Hello world 1! event: message-to-client data: Hello world 2! event: message-to-client data: Hello world 3! event: message-to-client data: Hello world 4! event: message-to-client data: Hello world 5! event: message-to-client data: Hello world 6! event: message-to-client data: Hello world 7! event: message-to-client data: Hello world 8! event: message-to-client data: Hello world 9!
Each message is received with a delay of one second.
If you have worked with streams in JAX-RS, you may wonder what is the difference between ChunkedOutput and StreamingOutput.
ChunkedOutput
is Jersey-specific API. It lets you send "chunks" of data without closing
the client connection using series of convenient calls to ChunkedOutput.write
methods
that take POJO + chunk media type as an input and then use the configured JAX-RS
MessageBodyWriter<T>
providers to figure out the proper way of serializing each chunk POJO
to bytes. Additionally, ChunkedOutput
writes can be invoked multiple times on the same
outbound response connection, i.e. individual chunks are written in each write, not the full response entity.
StreamingOutput
is, on the other hand, a low level JAX-RS API that works with bytes
directly. You have to implement StreamingOutput
interface yourself. Also, its
write(OutputStream)
method will be invoked by JAX-RS runtime only once per response
and the call to this method is blocking, i.e. the method is expected to write the entire entity body
before returning.
JAX-RS SSE API defines SseBroadcaster which allows to broadcast individual events to multiple clients. A simple broadcasting implementation is shown in the following example:
Example 16.3. Broadcasting SSE messages (with JAX-RS 2.1 API)
... import javax.ws.rs.sse.Sse; import javax.ws.rs.sse.SseEventSink; import javax.ws.rs.sse.SseBroadcaster; ... @Singleton @Path("broadcast") public static class BroadcasterResource { private Sse sse; private SseBroadcaster broadcaster; public BroadcasterResource(@Context final Sse sse) { this.sse = sse; this.broadcaster = sse.newBroadcaster(); } @POST @Produces(MediaType.TEXT_PLAIN) @Consumes(MediaType.TEXT_PLAIN) public String broadcastMessage(String message) { final OutboundSseEvent event = sse.newEventBuilder() .name("message") .mediaType(MediaType.TEXT_PLAIN_TYPE) .data(String.class, message) .build(); broadcaster.broadcast(event); return "Message '" + message + "' has been broadcast."; } @GET @Produces(MediaType.SERVER_SENT_EVENTS) public void listenToBroadcast(@Context SseEventSink eventSink) { this.broadcaster.register(eventSink); } }
Let's explore the example together. The BroadcasterResource
resource class is annotated with
@Singleton annotation which tells Jersey runtime that only a single instance of the resource
class should be used to serve all the incoming requests to /broadcast
path. This is needed as
we want to keep an application-wide single reference to the private broadcaster
field so
we can use the same instance for all requests. Clients that want to listen to SSE events first send a
GET
request to the BroadcasterResource
, that is handled by the
listenToBroadcast()
resource method.
The method is injected with a new SseEventSink
representing the connection to the
requesting client and registers this eventSink
instance with the singleton
broadcaster
by calling its subscribe()
method.
The method then, as already explained returns void
and Jersey runtime is responsible for
binding the injected EventSink
instance so as it would have been returned from the resource
method (note that really returning the EventSink
from the resource method will cause
failure) and to bind the eventSink
instance with the requesting client and send the
response HTTP headers to the client. The client connection remains open and the client is now waiting ready to
receive new SSE events. All the events are written to the eventSink
by
broadcaster
later on. This way developers can conveniently handle sending new events to
all the clients that subscribe to them.
When a client wants to broadcast new message to all the clients listening on their SSE connections,
it sends a POST
request to BroadcasterResource
resource with the message content.
The method broadcastMessage(String)
is invoked on
BroadcasterResource
resource with the message content as an input parameter. A new SSE outbound event is built in the standard way
and passed to the broadcaster. The broadcaster internally invokes write(OutboundEvent)
on all
registered EventSink
s. After that the method just returns a standard text response
to the POST
ing client to inform the client that the message was successfully broadcast. As you can see,
the broadcastMessage(String)
resource method is just a simple JAX-RS resource method.
In order to implement such a scenario, you may have noticed, that the
SseBroadcaster
is not mandatory to complete the use case. Individual EventSink
s can be just stored in
a collection and iterated over in the broadcastMessage
method. However, the
SseBroadcaster
internally identifies and handles also client disconnects. When a client
closes the connection, the broadcaster detects this and removes the stale connection from the internal collection
of the registered EventSink
s as well as it frees all the server-side resources associated with
the stale connection.
Additionally, the SseBroadcaster
is implemented to be thread-safe, so that clients can connect
and disconnect at any time and SseBroadcaster
will always broadcast messages to the most recent
collection of registered and active set of clients.
On the client side, push programming model is used (event consumer / client) gets asynchronously notified about
incoming events by subscribing custom listener to javax.ws.rs.sse.SseEventSource
. This happens by
invoking one of its subscribe()
methods.
The usage of SseEventSource
is shown in the following example.
Example 16.4. Consuming SSE events with SseEventSource
import javax.ws.rs.sse.SseEventSource; ... Client client = ClientBuilder.newBuilder().build(); WebTarget target = client.target("http://example.com/events"); SseEventSource sseEventSource = SseEventSource.target(target).build(); sseEventSource.register(event -> System.out.println(event.getName() + "; " + event.readData(String.class))); sseEventSource.open(); // do other stuff, block here and continue when done sseEventSource.close();
In this example, the client code connects to the server where the SseResource
from the
Example 16.2, “Simple SSE resource method”
is deployed. The Client instance
is created (and initialized with SseFeature automatically). Then the WebTarget is built.
In this case a request to the web target is not made directly in the code, instead, the web target instance
is used to initialize a new SseEventSource.Builder instance that is used to build a new
SseEventSource. The choice of build()
method is important, as it tells
the SseEventSource.Builder
to create a new SseEventSource
that is not
automatically connected to the target
. The connection is established only later by manually
invoking the sseEventSource.open()
method. A custom
java.util.function.Consumer<InboundSseEvent>
implementation is used to listen to and
process incoming SSE events. The method readData(Class) says that the
event data should be de-serialized from a received InboundSseEvent instance into a
String
Java type. This method call internally executes MessageBodyReader<T> which
de-serializes the event data. This is similar to reading an entity from the Response by
readEntity(Class)
. The method readData
can throw a
ProcessingException.
After a connection to the server is opened by calling the open()
method on the event source,
the eventSource
starts listening to events. When an event comes, the listener will be executed
by the event source. Once the client is done with processing and does not want to receive events the connection by
calling the close()
method on the event source.
The listener from the example above will print the following output:
message-to-client; Hello world 0! message-to-client; Hello world 1! message-to-client; Hello world 2! message-to-client; Hello world 3! message-to-client; Hello world 4! message-to-client; Hello world 5! message-to-client; Hello world 6! message-to-client; Hello world 7! message-to-client; Hello world 8! message-to-client; Hello world 9!
There are other events than the incoming data that also may occur. The SseEventSource
for
instance always signals, that it has finished processing events, or there might also be an error while processing the
messages. SseEventSource
. There are total of four overloaded
subscribe()
methods defined in the API.
Example 16.5. SseEventSource subscribe() methods
// 1. basic one - the one we used in the example void subscribe(Consumer<InboundSseEvent> onEvent); // 2. with an error callback void subscribe(Consumer<InboundSseEvent> onEvent, Consumer<Throwable> onError); // 3. with an error callback and completion callback void subscribe(Consumer<InboundSseEvent> onEvent, Consumer<Throwable> onError, Runnable onComplete) // 4. complete one - with error callback, completion callback an onSubscribe callback void subscribe(Consumer<SseSubscription> onSubscribe, Consumer<InboundSseEvent> onEvent, Consumer<Throwable> onError, Runnable onComplete);
Few notes to the subscribe()
methods:
All the overloaded methods have the onEvent
handler. As shown in the example,
this parameter is used to consume the SSE events with data.
Except the basic one-arg method, all the others contain an onError
handler. In
case of error, the SseEventSource
invokes the onError
method
of all its subscribers, that registered the handler. This makes it possible to react to the error
conditions in a custom manner.
Another possible argument is the onComplete
handler. If registered (used an
appropriate subscribe()
method, that has the
onComplete
argument), it is invoked (for all the subscribers) every time when the
SseEventSource
terminates normally. Either onComplete
or
onError
should be called every time.
The complete subscribe()
method adds the onSubscribe()
callback.
This gives the subscriber a tool to manage the load and do a back-pressure by incrementally
requesting only certain amount of items. When SseEventSource
registers a new
subscriber, it calls its onSubscribe
handler and hands over the
javax.ws.rs.sse.SseSubscription
instance. This class only has two methods -
request(long)
for asking for a certain amount of events (often used as
request(Long.MAX_VALUE)
when no back-pressure is needed) and
cancel()
to stop receiving further events.
When using the full-arg version of subscribe()
, it is the caller's
responsibility to manage the amount of data it can handle. The
sseSubscription.request()
method MUST be called, otherwise
the subscriber will not receive ANY data. Furthermore, in the current
SseEventSource
implementation, such a subscriber will block a thread and will
occasionally lead to overflow of an internal buffer in SseEventSource
. As
mentioned, calling subscription.request(Long.MAX_VALUE)
, e.g. in the registered
onSubscribe
handler is sufficient (and is also a default behaviour for all the
other overloaded methods).
The SseEventSource implementation supports automated recuperation
from a connection loss, including negotiation of delivery of any missed events based on the last received
SSE event id
field value, provided this field is set by the server and the negotiation
facility is supported by the server. In case of a connection loss, the last received SSE event
id
field value is sent in the Last-Event-ID
HTTP request
header as part of a new connection request sent to the SSE endpoint. Upon a receipt of such reconnect request,
the SSE endpoint that supports this negotiation facility is expected to replay all missed events.
Note, that SSE lost event negotiation facility is a best-effort mechanism which does not provide any guarantee that all events would be delivered without a loss. You should therefore not rely on receiving every single event and design your client application code accordingly.
By default, when a connection to the SSE endpoint is lost, the event source will use a default delay
before attempting to reconnect to the SSE endpoint. The SSE endpoint can however control the client-side
retry delay by including a special retry
field value in any event sent to the client.
Jersey SseEventSource implementation automatically tracks any received SSE event
retry
field values set by the endpoint and adjusts the reconnect delay accordingly,
using the last received retry
field value as the new reconnect delay.
In addition to handling the standard connection losses, Jersey SseEventSource automatically
deals with any HTTP 503 Service Unavailable
responses received from the SSE endpoint,
that include a Retry-After
HTTP header with a valid value. The
HTTP 503 + Retry-After
technique is often used by HTTP endpoints as a means of
connection and traffic throttling. In case a HTTP 503 + Retry-After
response is received
in return to a connection request from SSE endpoint, Jersey SseEventSource
will automatically
schedule a reconnect attempt and use the received Retry-After
HTTP header value as a
one-time override of the reconnect delay.
Prior to JAX-RS 2.1, server-sent events was not standardized and was optional and implementation-specific. Jersey provided its own, specific version of SSE implementation, that remains valid and functional to achieve backwards compatibility. This implementation is a Jersey-specific extension of JAX-RS (2.0) standard. It works with common JAX-RS resources the same way as the JAX-RS 2.1 based implementation does.
Both implementations are compatible, which means client based on Jersey-specific SSE implementation can "talk" to server resource implemetned using JAX-RS 2.1 based implementation and vice versa.
This chapter briefly describes the Jersey-specific support for SSE, focusing on the differences against the new SSE implementation described in ???
The API contains SSE support for both - server and client. To use the Jersey-specific SSE API, you need to add the dependency to the
In order to add support for this SSE implementation, you also need to include the dependency to the SSE media type module the same way as for the JAX-RS SSE implementation.
Example 16.6. Add jersey-media-sse
dependency.
<dependency> <groupId>org.glassfish.jersey.media</groupId> <artifactId>jersey-media-sse</artifactId> </dependency>
Prior to Jersey 2.8, you had to manually register SseFeature in your application.
(The SseFeature
is a feature that can be registered for both, the client and the server.)
Since Jersey 2.8, the feature gets automatically discovered and registered when Jersey SSE module is
put on the application's classpath. The automatic discovery and registration of SSE feature can be suppressed
by setting DISABLE_SSE property to true
.
The behavior can also be selectively suppressed in either client or server runtime by setting
DISABLE_SSE_CLIENT or DISABLE_SSE_SERVER property
respectively.
Example 16.7. Simple SSE resource method
... import org.glassfish.jersey.media.sse.EventOutput; import org.glassfish.jersey.media.sse.OutboundEvent; import org.glassfish.jersey.media.sse.SseFeature; ... @Path("events") public static class SseResource { @GET @Produces(SseFeature.SERVER_SENT_EVENTS) public EventOutput getServerSentEvents() { final EventOutput eventOutput = new EventOutput(); new Thread(new Runnable() { @Override public void run() { try { for (int i = 0; i < 10; i++) { // ... code that waits 1 second final OutboundEvent.Builder eventBuilder = new OutboundEvent.Builder(); eventBuilder.name("message-to-client"); eventBuilder.data(String.class, "Hello world " + i + "!"); final OutboundEvent event = eventBuilder.build(); eventOutput.write(event); } } catch (IOException e) { throw new RuntimeException("Error when writing the event.", e); } finally { try { eventOutput.close(); } catch (IOException ioClose) { throw new RuntimeException("Error when closing the event output.", ioClose); } } } }).start(); return eventOutput; } }
The code above defines the resource deployed on URI "/events"
. This resource has a single
@GET resource method which returns as an entity EventOutput - an extension of generic
Jersey
ChunkedOutput API for output chunked message processing.
In the Example 16.7, “Simple SSE resource method”, the resource method creates a new thread that sends a sequence of
10 events. There is a 1 second delay between two subsequent events as indicated in a comment. Each event is
represented by OutboundEvent
type and is built with a help of an outbound event
Builder
. The OutboundEvent
reflects the standardized format of SSE
messages
and contains properties that represent name
(for named
events), comment
, data
or id
. The code also sets the
event data media type using the mediaType(MediaType)
method on the
eventBuilder
. The media type, together with the data type set by the
data(Class, Object>
method (in our case String.class
), is used
for serialization of the event data. Note that the event data media type will not be written to any headers as
the response Content-type
header is already defined by the @Produces
and set to
"text/event-stream"
using constant from the SseFeature
.
The event media type is used for serialization of event data
. Event data media type and
Java
type are used to select the proper MessageBodyWriter<T> for event data serialization and are passed
to the selected writer that serializes the event data
content. In our case the string
"Hello world " + i + "!"
is serialized as "text/plain"
. In event
data
you can send any Java entity and associate it with any media type that you would be able
to serialize with an available MessageBodyWriter<T>
. Typically, you may want to send e.g. JSON
data,
so you would fill the data
with a JAXB annotated bean instance and define media type to
JSON.
If the event media type is not set explicitly, the "text/plain"
media type is used
by default.
Once an outbound event is ready, it can be written to the eventOutput
. At that point the
event
is serialized by internal OutboundEventWriter
which uses an appropriate
MessageBodyWriter<T>
to serialize the "Hello world " + i + "!"
string. You can
send as many messages as you like. At the end of the thread execution the response is closed which also closes
the connection to the client. After that, no more messages can be sent to the client on this connection. If
the
client would like to receive more messages, it would have to send a new request to the server to initiate a
new SSE streaming connection.
A client connecting to our SSE-enabled resource will receive the exact same output as in the corresponding example in the JAX-RS implementation example.
event: message-to-client data: Hello world 0! event: message-to-client data: Hello world 1! ...
Jersey SSE server API defines SseBroadcaster which allows to broadcast individual events to multiple clients. A simple broadcasting implementation is shown in the following example:
Example 16.8. Broadcasting SSE messages
... import org.glassfish.jersey.media.sse.SseBroadcaster; ... @Singleton @Path("broadcast") public static class BroadcasterResource { private SseBroadcaster broadcaster = new SseBroadcaster(); @POST @Produces(MediaType.TEXT_PLAIN) @Consumes(MediaType.TEXT_PLAIN) public String broadcastMessage(String message) { OutboundEvent.Builder eventBuilder = new OutboundEvent.Builder(); OutboundEvent event = eventBuilder.name("message") .mediaType(MediaType.TEXT_PLAIN_TYPE) .data(String.class, message) .build(); broadcaster.broadcast(event); return "Message '" + message + "' has been broadcast."; } @GET @Produces(SseFeature.SERVER_SENT_EVENTS) public EventOutput listenToBroadcast() { final EventOutput eventOutput = new EventOutput(); this.broadcaster.add(eventOutput); return eventOutput; } }
The example is similar to its relevant JAX-RS counterpart. The listenToBroadcast()
resource
method creates a new EventOutput
representing the connection to the requesting client
and registers this eventOutput
instance with the singleton broadcaster
,
using its add(EventOutput)
method. The method then returns the
eventOutput
which causes Jersey to bind the eventOutput
instance with the requesting client and send
the
response HTTP headers to the client. The client connection remains open and the client is now waiting ready to
receive new SSE events. All the events are written to the eventOutput
by
broadcaster
later on.
When a client wants to broadcast new message to all the clients listening on their SSE connections,
it sends a POST
request to BroadcasterResource
resource with the message
content.
The method broadcastMessage(String)
is invoked on
BroadcasterResource
resource with the message content as an input parameter. A new SSE outbound event is built in the standard way
and passed to the broadcaster. The broadcaster internally invokes write(OutboundEvent)
on
all
registered EventOutput
s. After that the method just return a standard text response
to the POST
ing client to inform the client that the message was successfully broadcast.
On the client side, Jersey exposes APIs that support receiving and processing SSE events using two programming models:
Pull model - pulling events from a EventInput, or |
Push model - listening for asynchronous notifications of EventSource
|
The push model is similar to what is implemented in the JAX-RS SSE API. The pull model does not have a direct counterpart in the JAX-RS API and has to be implemented by the developer, if required.
The events can be read on the client side from a EventInput. See the following code:
Client client = ClientBuilder.newBuilder() .register(SseFeature.class).build(); WebTarget target = client.target("http://localhost:9998/events"); EventInput eventInput = target.request().get(EventInput.class); while (!eventInput.isClosed()) { final InboundEvent inboundEvent = eventInput.read(); if (inboundEvent == null) { // connection has been closed break; } System.out.println(inboundEvent.getName() + "; " + inboundEvent.readData(String.class)); }
In this example, a client connects to the server where the SseResource
from the
Example 16.7, “Simple SSE resource method”
is deployed. At first, a new JAX-RS/Jersey
client
instance is created with a SseFeature
registered. Then a WebTarget instance is
retrieved from the client
and is used to invoke a HTTP request. The returned response
entity
is directly read as a EventInput
Java type, which is an extension of Jersey
ChunkedInput
that provides generic support for consuming chunked message payloads. The
code in the example then process starts a loop to process the inbound SSE events read from the
eventInput
response stream. Each chunk read from the input is a InboundEvent
.
The method InboundEvent.readData(Class)
provides a way for the client to indicate what Java
type
should be used for the event data de-serialization. In our example, individual events are de-serialized as
String
Java type instances. This method internally finds and executes a proper
MessageBodyReader<T> which is the used to do the actual de-serialization. This is similar to reading
an
entity from the Response by readEntity(Class)
. The method
readData
can also throw a ProcessingException.
The null
check on inboundEvent
is necessary to make sure that the chunk was properly
read and connection has not been closed by the server. Once the connection is closed, the loop terminates and
the program completes execution. The client code produces the following console output:
message-to-client; Hello world 0! message-to-client; Hello world 1! message-to-client; Hello world 2! message-to-client; Hello world 3! message-to-client; Hello world 4! message-to-client; Hello world 5! message-to-client; Hello world 6! message-to-client; Hello world 7! message-to-client; Hello world 8! message-to-client; Hello world 9!
The main Jersey-specific SSE client API component used to read SSE events asynchronously is
EventSource. The usage of the EventSource
is shown on the following example.
Example 16.9. Registering EventListener
with EventSource
Client client = ClientBuilder.newBuilder() .register(SseFeature.class).build(); WebTarget target = client.target("http://example.com/events"); EventSource eventSource = EventSource.target(target).build(); EventListener listener = new EventListener() { @Override public void onEvent(InboundEvent inboundEvent) { System.out.println(inboundEvent.getName() + "; " + inboundEvent.readData(String.class)); } }; eventSource.register(listener, "message-to-client"); eventSource.open(); ... eventSource.close();
In this example, the client code again connects to the server where the SseResource
from
the
Example 16.7, “Simple SSE resource method”
is deployed. The Client instance
is again created and initialized with SseFeature. Then the WebTarget is built.
In this case a request to the web target is not made directly in the code, instead, the web target instance
is used to initialize a new EventSource.Builder instance that is used to build a new
EventSource
. The choice of build()
method is important, as it tells
the EventSource.Builder
to create a new EventSource
that is not
automatically
connected to the target
. The connection is established only later by manually invoking
the eventSource.open()
method. A custom EventListener
implementation is used to listen to and process incoming SSE events. The method readData(Class) says that the
event data should be de-serialized from a received InboundEvent instance into a
String
Java type. This method call internally executes MessageBodyReader<T> which
de-serializes the event data. This is similar to reading an entity from the Response by
readEntity(Class)
. The method readData
can throw a
ProcessingException.
The custom event source listener is registered in the event source via
EventSource
.register(EventListener, String)
method. The next method
arguments define the names of the events to receive and can be omitted. If names are defined, the listener
will be associated with the named events and will only invoked for events with a name from the set of defined
event names. It will not be invoked for events with any other names or for events without a name.
It is a common mistake to think that unnamed events will be processed by listeners that are registered to process events from a particular name set. That is NOT the case! Unnamed events are only processed by listeners that are not name-bound. The same limitation applied to HTML5 Javascript SSE Client API supported by modern browsers.
After a connection to the server is opened by calling the open()
method on the event
source,
the eventSource
starts listening to events. When an event named
"message-to-client"
comes, the listener will be executed by the event source. If any other
event comes (with a name different from "message-to-client"
), the registered listener is
not
invoked. Once the client is done with processing and does not want to receive events anymore, it closes the
connection by calling the close()
method on the event source.
The listener from the example above will print the following output:
message-to-client; Hello world 0! message-to-client; Hello world 1! message-to-client; Hello world 2! message-to-client; Hello world 3! message-to-client; Hello world 4! message-to-client; Hello world 5! message-to-client; Hello world 6! message-to-client; Hello world 7! message-to-client; Hello world 8! message-to-client; Hello world 9!
When browsing through the Jersey SSE API documentation, you may have noticed that the EventSource
implements EventListener and provides an empty implementation for the
onEvent(InboundEvent inboundEvent)
listener method. This adds more flexibility to the
Jersey client-side SSE API. Instead of defining and registering a separate event listener, in simple scenarios
you can also choose to derive directly from the EventSource
and override the empty listener
method to handle the incoming events. This programming model is shown in the following example:
Example 16.10. Overriding EventSource.onEvent(InboundEvent)
method
Client client = ClientBuilder.newBuilder() .register(SseFeature.class).build(); WebTarget target = client.target("http://example.com/events"); EventSource eventSource = new EventSource(target) { @Override public void onEvent(InboundEvent inboundEvent) { if ("message-to-client".equals(inboundEvent.getName())) { System.out.println(inboundEvent.getName() + "; " + inboundEvent.readData(String.class)); } } }; ... eventSource.close();
The code above is very similar to the code in Example 16.9, “Registering EventListener
with EventSource
”. In this example
however, the EventSource
is constructed directly using a single-parameter constructor.
This way, the connection to the SSE endpoint is by default automatically opened at the event source
creation. The implementation of the EventListener
has been moved into the overridden
EventSource.onEvent(...)
method. However, this time, the listener method will be executed for
all events - unnamed as well as with any name
. Therefore the code checks the name whether
it is
an event with the name "message-to-client" that we want to handle. Note that you can still register
additional EventListener
s later on. The overridden method on the event source allows you to
handle messages even when no additional listeners are registered yet.
Reconnect support in Jersey-specific EventSource
works the same way as in the
implementation of the JAX-RS SseEventSource.