is_reachable#
- is_reachable(G, s, t)[source]#
Decides whether there is a path from
s
tot
in the tournament.This function is more theoretically efficient than the reachability checks than the shortest path algorithms in
networkx.algorithms.shortest_paths
.The given graph must be a tournament, otherwise this function’s behavior is undefined.
- Parameters:
- GNetworkX graph
A directed graph representing a tournament.
- snode
A node in the graph.
- tnode
A node in the graph.
- Returns:
- bool
Whether there is a path from
s
tot
inG
.
Notes
Although this function is more theoretically efficient than the generic shortest path functions, a speedup requires the use of parallelism. Though it may in the future, the current implementation does not use parallelism, thus you may not see much of a speedup.
This algorithm comes from [1].
References
[1]Tantau, Till. “A note on the complexity of the reachability problem for tournaments.” Electronic Colloquium on Computational Complexity. 2001. <http://eccc.hpi-web.de/report/2001/092/>
Examples
>>> from networkx.algorithms import tournament >>> G = nx.DiGraph([(1, 0), (1, 3), (1, 2), (2, 3), (2, 0), (3, 0)]) >>> tournament.is_reachable(G, 1, 3) True >>> tournament.is_reachable(G, 3, 2) False